Trap
NormalGeneraider Boss Bite
Archetype:
Generaider
View:
3079
Tribute any number of "Generaider" monsters, then target 1 face-up Xyz Monster you control; attach exactly that many "Generaider" monsters from your hand, field, and/or GY to it, except the monsters Tributed to activate this effect. You can only activate 1 "Generaider Boss Bite" per turn.
Generaider Boss Bite — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 50 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion
Why it scores here
Generaider Boss Bite converts Generaider bodies from hand, field and GY into Xyz material on a face-up Xyz monster, at the cost of tributing Generaider monsters, with once-per-turn use. Its score comes from that board-to-material conversion and from being in 26 of the sampled decks, not from its stats or any interaction, since it has no negation or removal effect. The card is a backrow trap, so it is weak as a body, and its value depends on a Generaider Xyz and bodies already being on the field.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Set as a trap and played in 26 of the sampled decks at 1.46 copies on average, but it needs Generaider bodies to tribute and a face-up Xyz to target, so it is not live from hand alone (observed; text-derived dependency is inferred). |
| Combo & Conversion | 55 | The text turns any number of tributed Generaider monsters into equal-count Xyz material, a real multi-material step, but no combo boards were supplied to confirm how far it converts in practice (inferred from text). |
| Resource Economy | 55 | Recovers Generaider bodies from the GY and hand into Xyz material, which is a refuel-style gain, but it also costs tributes, so the net is roughly even to modestly positive (inferred from text). |
| Effect & Interaction | 5 | The card has no negation, removal, or opponent-facing effect, so interaction is effectively absent (verified from card text). |
| Material Utility | 10 | As a Trap Card it is not a monster body and cannot itself serve as Xyz material (verified from card type). |
| Resilience & Flexibility | 35 | It sits face-down in the backrow where backrow removal or a trap-negate can stop it, and it is once-per-turn with no redundancy beyond the copies run (inferred). |
| Deck-Building Efficiency | 45 | It is a 1-to-2 copy slot but demands a Generaider-heavy shell, so it locks the deck toward one archetype more than a generic card would (observed deck spread; restriction inferred). |
Calculation
Weight profile: 0.7 Extender + 0.3 Recovery/Recursion (blended). Intrinsic ≈ 44, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts Generaider bodies from hand, field and GY into Xyz material in one activation
- Appears in 26 sampled decks across 6 archetypes, so the role is practical rather than niche
- Co-occurs with the Generaider Boss support package (Loptr, Harr, Generaider Boss Stage at 88.5% of its decks)
Weaknesses
- No negation, removal or direct interaction
- Requires a face-up Xyz and Generaider bodies on the field to be useful
- Trap card, so it is exposed to backrow removal and has no body value
- Once per turn, so a single copy is limited to one conversion per turn
Counters / choke points
- Backrow removal or trap-negation before activation (inferred from trap card type; no counter data supplied)
Best use
Extender that loads Xyz material from Generaider bodies. Decks: Generaider (archetype 272), Generaider (archetype 569), World Legacy, Unchained. Suggested copies: 1.
Evidence & gaps
- Verified: Card type is Trap Card, and it is tributes-to-attach with a once-per-turn clause (card text); Appears in 26 of the sampled decks, 26 as main deck, 1.46 copies on average (deck stats); Spans 6 distinct archetypes, led by Generaider (8 decks) and Generaider (6 decks) (deck stats); Top partners include Loptr, Harr and Generaider Boss Stage at 88.5% co-occurrence (deck stats)
- Observed: Copy distribution is 15 decks at 1 copy, 10 at 2, 1 at 3 (deck stats); Gameplay mix is roughly even across three gameplay types (deck stats)
- Inferred: Needs a face-up Xyz and Generaider bodies to be live, from the text's target and tribute wording; Combo conversion and resource gain are text-derived, since no combo boards were supplied; Backrow exposure is a generic trap risk
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no rulings or banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only legal_copies is empty for all formats






